Jade Cocoon: Story of the Tamamayu 玉繭物語 |
|
---|---|
Developer(s) | Genki |
Publisher(s) |
|
Distributor(s) | Genki |
Composer(s) | Kimitaka Matsumae |
Platform(s) | PlayStation, PlayStation Network |
Release date(s) | PlayStation
PlayStation Network
|
Genre(s) | Adventure, Role-playing video game |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | 1 CD-ROM |
Jade Cocoon: Story of the Tamamayu (玉繭物語 Tamamayu Monogatari , literally "The Story of the Jade Cocoon") is a video game for the Sony PlayStation, released by Crave in 1998.[1] The game combines elements of role-playing video games and virtual pet management. It was developed by Genki in collaboration with Katsuya Kondō, character designer for the Studio Ghibli movies Kiki's Delivery Service and I Can Hear the Sea.[2]
Contents |
Jade Cocoon is set in a world where most of the land is covered in dense forest; populated by bizarre, mostly bug-like monsters called Minions. The only safe havens are small villages, one of which is the home of the protagonist, Levant. Levant is a young Cocoon Master, whose job is to capture and purify the Minions. The Minions can then be used to fight and defend Levant, spun into silk for money, or fused with other Minions to form more powerful combinations. Fused minions take on physical characteristics of both its parent creatures, allowing the player to customize the appearance of each one, as well as its abilities. Each minion has a collection of elemental attacks which can be passed from generation to generation. Strategy generally follows a rock/paper/scissors pattern (Wind beats Earth beats Water beats Fire beats Wind), as each wild Minion has an element (although fused Minions may have more than one).
After the main story is completed, the player may continue to play the game in a new area called The Eternal Corridor. New monsters that were unavailable in the main game can be found in this new area.[2]
Jade Cocoon is the story of Levant, a young man who lives in the town of Syrus. You guide the silent protagonist on his quest to follow in his presumably dead father's footsteps to become a cocoon master. To do this, he must marry a Na'gi woman, and is betrothed to a girl named Mahbu (voiced by Michelle Ruff). On the day of a large festival in Syrus, the village is attacked by demons known as the Onibubu, which cause many villagers to fall into a deep slumber. An elderly Nagi woman, Garai, repels the Onibubu using Nagi magic before their curse affects everyone.
After a quick wedding ceremony, Levant is given the title of cocoon master and leaves to explore the surrounding forest to find an 'erb rumored to be able to lift the curse. He traverses 4 forests on his quest, the Beetle, Dragonfly, Spider, and Moth forests, which are populated with a variety of monsters known as minions that Levant may capture into cocoons and tame. Throughout Levant's journey, his wife, Mahbu experiences treacherous ordeals called Nagi Brandings in order to soothe the souls of the minions the protagonist captures. On his quest he meets many others, such as Koris, the Blue Cocoon Master, Kikinak, and Yamu, who assist him in saving the people of the village.
In a desperate attempt to save their village, the government of Syrus makes an attempt to sacrifice Garai to the Divine Tree, believing her to be the Goddess of sewing souls. Garai reveals herself to be the goddess, and ties the souls of the village to Levant, turning the people into stone. Levant makes one final journey into the gates of the Forest to find the Temple of Kemuel, a place where he must go into the nether-realms to fight challenging demons and save his village once and for all. [3]
In April 1999, Jade Cocoon, the US release still in its alpha stages, was previewed in Next Generation Magazine as part of its "NG Alphas" series.[4] The following months, Jade Cocoon was previewed in Game Informer magazine twice, in issues 73 and 75,[5][6] then reviewed after release in issue 76.[7] It was then reviewed in the September issue of NGM.[8]
A playable demo disk of Jade Cocoon was included in the release of Shadow Madness, Crave's first game, two months before release.[9] A month later, the game was previewed in the 21st issue of Official U.S. PlayStation Magazine,[10] then later reviewed in the 23rd issue,[11] and featured on the issue's demo disk[12] along with demos for Final Fantasy VIII, 3Xtreme, Tiny Tank, Macross VF-X2, Centipede, You Don't Know Jack, and Ultimate 8-Ball.[13] A few months later, it was also reviewed in the 53rd issue of Official UK PlayStation Magazine,[14] and featured on its demo disk.[15]
Jade Cocoon was re-released in Japan as part of the PlayStation the Best series in 1999, and again in 2002 as part of PSOne Books. In Europe, it was republished as a Ubisoft exclusive in 2001.[1] It was later released on the PlayStation Network for the PlayStation 3 and PlayStation Portable in June 2008 in Japan, but not in other regions.[16] It was released the same day as Crash Team Racing and other games.[17]
A mobile phone direct sequel was released in 1999 in Japan entitled Jade Cocoon Gaiden (玉繭物語 外伝 Tamamayu Monogatari Gaiden , literally "The Story of the Jade Cocoon: Side Story"). It continues the story from the end of the game.[18] A sequel with similar gameplay mechanics, Jade Cocoon 2, was later released for the PlayStation 2 in 2001. The game takes place 100 years after the original, and differs from it with its improved graphics and revised plot.[19]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 74.65%[20] |
Review scores | |
Publication | Score |
Game Informer | 8/10[7] |
GameSpot | 7.9/10[21] |
IGN | 8.1/10[2] |
Official PlayStation Magazine (US) | [11] |
Official PlayStation Magazine (UK) | 6 out of 10[14] |
Absolute PlayStation | 81%[22] |
Jeuxvideo.com | 17/20[23] |
Next Generation Magazine | [8] |
PSi | 97%[24] |
RPGFan | 78%[3] |
Reviews of Jade Cocoon were generally positive, praising its graphics, including the game's FMV anime cut-scenes and environment—which consisted of over 600 pre-rendered backgrounds[5][6]—as well as its audio, sound effects, and simple interface.[21] The game's deep monster breeding and merging system was also well regarded.[24] However, the game was considered short alongside other RPGs of the time with a story of only 15 to 20 hours. Jade Cocoon was criticized for the inability to fight alongside your monsters,[2][5] and its Silent Hill-style control scheme, making it difficult to avoid battles with some monsters.[3]